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Jam With The Band sank without a trace, being sold in clearance sections within months. Even with this online interest, however, the game's utilitarian approach compared to Elite Beat or Rhythm Heaven was always going to make it a harder sell. Band Brothers on DS essentially functioned as an in-depth suite of music creation tools with a loose game bringing it to life, rather than something like Guitar Hero where any semblance of playing a guitar is approximated.ĭiscussions of this Japan-only rhythm game duo dominated DS import lists, so it's perhaps no surprise that the reception of Elite Beat Agents convinced Nintendo to localize Band Brothers as Jam With The Band, based on the enhanced DX sequel released in 2008. These could then be shared over wireless connections with friends. The game also features a complex creator mode that allows players to recreate popular songs or produce their own music. It's a departure from typical rhythm games like Groove Coaster, where players perform a chart inspired by a song's collective sound, but performing a single instrument is effective in making you feel like you're performing on stage. Just as a bass player, guitarist, drums and vocals perform together to make a complete song, so, too, do the different instruments in Band Brothers. There were even special modes for replicating the use of drum kits. The charts you performed were sheet music, replicating the act of playing a guitar or keyboard or whichever instrument you saw fit. The d-pad and face buttons were used to represent the eight notes of an octave from A-G, with the L and R buttons being used to denote pitch and octave. Rather than wacky hijinks, this was all about you and the performance.īand Brothers aimed to recreate the challenge of perfecting a real instrument.
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Unlike the wildness of Osu, however, this was a far more grounded and complex musical experience.
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As Elite Beat Agents grew in popularity, Daigasso! Band Brothers similarly gained online notoriety as a Japan-exclusive import gem. Yet this wasn't even Nintendo's only rhythm game success story on the Nintendo DS. To this day, Elite Beat Agents remains one of the company's more bizarre published efforts of the last 20 years. Fast-forward a few years and Nintendo finally rewarded eager fans with a localized release, replacing the songs with Western hits and the cheer squad with spies. The game's wacky premise of a cheer squad helping strangers and fighting aliens in a rhythm game played using the touchscreen earned viral success as import websites and magazines touted the wonders of this bizarre iNiS-developed curio.
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Osu! Tatakae! Ouendan is one of the more surprising success stories from a console that was a goldmine for under-appreciated and unique creative experiences. However, it is important to our story, so let's begin there. You're probably thinking about Elite Beat Agents, but that's actually not the focus of today's discussion. Let's talk about a Nintendo-published rhythm game that made its name on Nintendo DS and deserves a modern revival.